Focusing on the human-centred side of problem solving

Workshop #2 of the Sandbox Discover program will focus on human-centred imperative of the design thinking process.

We will unpack what empathy means, how it relates to design thinking, why it is an essential part of the process, and run a fun exercises to help you experience how to gain empathy for users that will set you on the right path to build the right solution to a given problem.

Come hungry as we will be ordering pizza and drinks as a special treat for tonight’s session!

About the Sandbox Discover Program

The Sandbox Discover program is a free, extra-curricular program open to all students in any post-secondary degree/diploma program who want to learn more about innovation at its earliest stages. This is the messy and fun stage, where ideas emerge and are discarded at a rapid pace and failure is celebrated because it means insight was gained.
The skills and insights gained through the program are transferrable across disciplines and will allow you to bring an innovation mindset to everything from academic group projects, current and future workplaces or potential startups!

Registration

For more information about the Sandbox Discover program, and to register, please visit https://shiftkeylabs.ca/sandbox-discover-program/.

 

Prototyping and Experimentation

Workshop #6 of the Sandbox Discover program will focus on “Prototyping and Experimentation”. We’ll continue with the prototyping stage of design thinking and move on to the final stage of the process – the testing stage.

This week we will concentrate on refining prototypes with the learning we gained last week and also spend some time experimenting/testing the prototype with users. The goal is not to defend your prototype but to observe how your user(s) interact with it. Based on this new learning, you might be required to return to one of the previous stages of the process to gain more empathy, redefine, ideate, or prototype again!

About the Sandbox Discover Program

The Sandbox Discover program is a free, extra-curricular program open to all students in any post-secondary degree/diploma program who want to learn more about innovation at its earliest stages. This is the messy and fun stage, where ideas emerge and are discarded at a rapid pace and failure is celebrated because it means insight was gained.
The skills and insights gained through the program are transferrable across disciplines and will allow you to bring an innovation mindset to everything from academic group projects, current and future workplaces or potential startups!

Getting ideas out of your head – the power of the storyboard

Celebrate Halloween with the Sandbox Discover program! Workshop #5 will focus on “Getting ideas out of your head – the power of the storyboard” or more precisely—the prototyping stage of the design thinking process.

The Prototype stage aims to see your ideas evolve rapidly through the use of a specific prototyping tool: storyboards. Storyboards are quick, easy and cheap to produce. They can be thought of as the earliest physical manifestation of your idea. The goal is to maximize learning early in the process to avoid costly and time-consuming mistakes later on.

About the Sandbox Discover Program

The Sandbox Discover program is a free, extra-curricular program open to all students in any post-secondary degree/diploma program who want to learn more about innovation at its earliest stages. This is the messy and fun stage, where ideas emerge and are discarded at a rapid pace and failure is celebrated because it means insight was gained.
The skills and insights gained through the program are transferrable across disciplines and will allow you to bring an innovation mindset to everything from academic group projects, current and future workplaces or potential startups!

 

Generating ideas – the power of brainstorming

Workshop #4 of the Sandbox Discover program will focus on “Generating ideas – the power of brainstorming” or more precisely—the Ideate stage of the design thinking process.

Building on both the Empathize and Define stages, the Ideate stage encourages us to generate as many solutions / ideas as possible through focused and creative brainstorming. We naturally want to evaluate and defend each idea as they emerge but design thinking  challenges us to fight that urge. Encouraging wild ideas, deferring judgement, visualizing ideas, building on the ideas of others and going for tremendous quantity are just some of the tactics we’ll practice this week.

About the Sandbox Discover Program

The Sandbox Discover program is a free, extra-curricular program open to all students in any post-secondary degree/diploma program who want to learn more about innovation at its earliest stages. This is the messy and fun stage, where ideas emerge and are discarded at a rapid pace and failure is celebrated because it means insight was gained.
The skills and insights gained through the program are transferrable across disciplines and will allow you to bring an innovation mindset to everything from academic group projects, current and future workplaces or potential startups!

 

Focusing on the human-centred side of problem solving

In workshop #3 of the Sandbox Discover program, we will continue focusing on the human-centred side of problem solving.

This week we will look at the “Define” stage of the design thinking process. We will look specifically at how to frame problem solving or brainstorming activities in a human-centred way. How do we draw on the learning gained in the Empathize stage to set ourselves up for innovative problem solving. Are we keeping people at the centre of the issue? What needs are being addressed? What insights can we leverage?

About the Sandbox Discover Program

The Sandbox Discover program is a free, extra-curricular program open to all students in any post-secondary degree/diploma program who want to learn more about innovation at its earliest stages. This is the messy and fun stage, where ideas emerge and are discarded at a rapid pace and failure is celebrated because it means insight was gained.
The skills and insights gained through the program are transferrable across disciplines and will allow you to bring an innovation mindset to everything from academic group projects, current and future workplaces or potential startups!

 

Falling in love with the problem

Workshop #2 of the Sandbox Discover program will focus on “Falling in Love with the Problem” (i.e. not the solution) or more precisely—the Empathize stage of the design thinking process.

We will unpack what empathy means, how it relates to design thinking, why it is an essential part of the process, and run a fun exercise to help you experience how to gain empathy for users that will set you on the right path to build the right solution to a given problem.

Come hungry as we will be ordering pizza and drinks as a special treat for tonight’s session!

About the Sandbox Discover Program

The Sandbox Discover program is a free, extra-curricular program open to all students in any post-secondary degree/diploma program who want to learn more about innovation at its earliest stages. This is the messy and fun stage, where ideas emerge and are discarded at a rapid pace and failure is celebrated because it means insight was gained.
The skills and insights gained through the program are transferrable across disciplines and will allow you to bring an innovation mindset to everything from academic group projects, current and future workplaces or potential startups!